Performance & The Tick System
Transport-Pipes is designed to handle extremely complex networks, but moving hundreds of items per second through hundreds of pipes is mathematically expensive for a server CPU.
The Dedicated Thread
Transport-Pipes runs its logic on a dedicated asynchronous thread, separated from the main Minecraft Server thread. This means that even if a massive pipe factory requires heavy calculations, it will not drop the main Server TPS (Ticks Per Second) drastically.
You can inspect the health of this dedicated thread in-game by running /tpipes tps. This will tell you exactly how many pipes and items are currently actively ticking.
Pipe Explosions (Max Items Limit)
To prevent malicious players from intentionally crashing the server by infinitely looping thousands of items in a circle of pipes, there is a hard limit implemented.
Defined in config.yml as max_items_per_pipe, this threshold acts as a safety valve. If too many items stack up inside a single pipe due to a clog or an infinite loop, the pipe will physically explode, dropping the items onto the floor and breaking the loop.